Science and Creativity from Studio 360: the art of innovation. A sculpture unlocks a secret of cell structure, a tornado forms in a can, and a child's toy gets sent into orbit. Exploring science as a creative act since 2005. Produced by PRI and WNYC, and supported in part by the Alfred P. Sloan Foundation.
Until recently, virtual reality has been the stuff of science fiction. But last year, Facebook placed a large bet on the future of the medium when it bought Oculus Rift, the leading virtual reality technology company. Oculus VR will start selling its affordable, state-of-the-art setup early next year. Samsung has just released a $99 version of its Gear VR headset. And Google has even made a low-end cardboard device that wraps around your smartphone to turn it into a virtual reality viewer — and, if you subscribe to The New York Times, you recently got one in your Sunday paper. Kurt Andersen visited Stanford University's Virtual Human Interaction Lab, a pioneer in virtual reality research and development, to test drive an experience that’s more realistic than any movie or video game.
Now that virtual reality is within months of becoming a consumer product that costs less than a smartphone or video game console, what will that mean for the future of storytelling? Obviously there will be markets for gaming — and pornography — at the start. But, for some directors, the medium has more idealistic applications.…read more