Science and Creativity from Studio 360: the art of innovation. A sculpture unlocks a secret of cell structure, a tornado forms in a can, and a child's toy gets sent into orbit. Exploring science as a creative act since 2005. Produced by PRI and WNYC, and supported in part by the Alfred P. Sloan Foundation.
Ingmar Riedel-Kruse runs a biophysics lab at Stanford University, but he spends about half his time tinkering with videogames. He’s not playing World of Warcraft. Riedel-Kruse creates his own videogames using living microbes. The most playable is Pacmecium, inspired by classic Pac-Man, in which the player guides a host of paramecia around obstacles and targets. The four-button controller shifts a weak electrical field, which the paramecia are attracted to. To test the game, our reporter enlisted Scott Patterson, the world record holder on several versions of Pac-man, for a pixilated showdown in the lab. Patterson was impressed, noting subtle differences in game play: “It’s more like I’m guiding them, rather than instructing them.” Who will win the title — the inventor, or the champ?…read more