Science and Creativity from Studio 360

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Science and Creativity from Studio 360: the art of innovation. A sculpture unlocks a secret of cell structure, a tornado forms in a can, and a child's toy gets sent into orbit. Exploring science as a creative act since 2005. Produced by PRI and WNYC, and supported in part by the Alfred P. Sloan Foundation.

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Science and Creativity from Studio 360

1 How Time-Travel Stories Borrow from Einstein2016-12-19 21:04:07
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2 Abou Farman on Leonor Caraballo’s “Vision”2016-12-05 17:27:33
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3 Canaries in the Coal Smoke2016-11-21 16:10:19
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4 Now We're Cooking with Math2016-11-07 20:57:44
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5 This is Your Brain on Art2016-10-11 16:17:44
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6 The Science of Singing2016-09-26 21:01:14
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7 Will Your Next Car Fly?2016-08-15 21:14:11
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8 Sexy Robots2016-07-18 18:25:46
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9 Boldly Going Where No TV Prop Has Gone Before2016-07-05 22:01:46
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10 Music Heals2016-06-21 18:07:10
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11 Two Artists Let the Animals Speak for Themselves2016-05-25 16:01:41
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12 The Neuroscience of Creative Flow2016-05-17 18:47:48
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13 For a Black Writer, Sci-Fi Offers a Reboot of Society2016-03-07 19:43:07
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14 The Real Scientists of Hollywood2016-02-23 17:06:15
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15 Artists and Scientists Collide at CERN2016-02-09 20:17:58
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16 Virtual Reality Starts Getting Real2016-01-26 17:42:52
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Virtual Reality Starts Getting Real

Until recently, virtual reality has been the stuff of science fiction. But last year, Facebook placed a large bet on the future of the medium when it bought Oculus Rift, the leading virtual reality technology company. Oculus VR will start selling its affordable, state-of-the-art setup early next year. Samsung has just released a $99 version of its Gear VR headset. And Google has even made a low-end cardboard device that wraps around your smartphone to turn it into a virtual reality viewer — and, if you subscribe to The New York Times, you recently got one in your Sunday paper. Kurt Andersen visited Stanford University's Virtual Human Interaction Lab, a pioneer in virtual reality research and development, to test drive an experience that’s more realistic than any movie or video game. Now that virtual reality is within months of becoming a consumer product that costs less than a smartphone or video game console, what will that mean for the future of storytelling? Obviously there will be markets for gaming — and pornography — at the start. But, for some directors, the medium has more idealistic applications.…read more

17 The Tommy Westphall Universe2015-12-21 18:04:44
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18 Microbial Videogames2015-11-30 22:30:34
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19 Smart Programs Read Shakespeare2015-11-16 23:20:02
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20 Robopainter2015-10-19 22:05:03
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